
Kerodan Alduin
EVE University Ivy League
4
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Posted - 2016.04.08 22:09:37 -
[1] - Quote
Ovidian Nardieu wrote:Dailies are fine. SP rewards are not. And fwiw, the lack of a grind and corresponding ability to play irregularly has kept me playing EVE far longer than I have ever played another mmo.
Exactly the same is true for me. I like the way Eve is different from other MMOs.
I don't think that dailies will change how I play Eve. I'm in the game as often as I do find time to do so (which isn't very often on an absolute scale because of this RL thing). Dailies won't be able to coerce me to devote more time to the game. But they will lead to a disadvantage for my character compared to other player's characters, who have more spare time on their hands. Thus I'm against the idea as presented.
Skill boosts for newer players would be greatly appreciated, though.
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Kerodan Alduin
EVE University Ivy League
9
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Posted - 2016.04.09 11:49:22 -
[2] - Quote
The real motivation to play Eve comes from interaction with other players, not from menial single-player tasks. This should be rewarded, although I realize this is far more complex to accomplish.
Why not provide some incentives for players to do stuff together? This could be scaled for player experience, such as events which can be completed by a group of frigates in hisec, whereas others would require a diverse fleet layout (logistics, ewar, dps, maybe even a transport ship) and happen in low-/nullsec. Or maybe missions, given in highsec, which force players to travel to low-/nullsec together.
The rewards could be LP points at a unique faction, which has unique rewards (a bit like the Project Discovery rewards, which you can't get from anywhere else).
To ease new players more quickly into the game, specific SP rewards could be given for specific new-player missions. For instance, complete a mission for a Minmatar agent, and get all the skills required for Rifter Mastery (or another Minmatar frigate of your choice) leveled up to Mastery 1, then 2 and 3. That way, players could quickly catch up on core skills for selected ship lines. |